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0
votes
Fixed

[Mac][Metal] Red edges appear when dragging a resizable Player Window

Metal

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Dec 10, 2020

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Version/s: 2018.4, 2019.4, 2020.1.17f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Build the project (File->Build And Run)3. Try resizing the built Player Window by... Read more

0
votes
By Design

[iOS] [Metal] Graphics memory is not released when switching between scenes

Metal

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Jan 27, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2.0a2

Steps to reproduce:1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip"2. Enable development bui... Read more

0
votes
Fixed

[Metal][iOS] GPU crash when warming up shaders with DOTS_INSTANCING_ON k...

Metal

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Jan 20, 2021

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Version/s: 2020.1.16f1, 2020.2

Reproduction steps:1. Open the user's attached project2. In the Project window select "Assets/ES/BuildConfigurations/iOSClassicBuild... Read more

0
votes
Fixed

[iOS][Metal] Crash on CreateBGRA32TextureFromCVTextureCache when launchi...

Metal

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Dec 12, 2020

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Version/s: 2019.4, 2019.4.16f1, 2020.2

Steps to reproduce:1. Open the project attached by the user ("RenderPluginBug copy.zip")2. Build the project in Unity3. Run the proj... Read more

0
votes
Fixed

Metal frame time is higher than OpenGLES3 on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more

8
votes
Fixed

Stuttering Scene view and Game view when in Play mode

Metal

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Sep 08, 2021

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Version/s: 2022.1.0a7

How to reproduce:1. Open the user-submitted project2. Open the scene "2dtest" (Assets/Scenes/2dtest.unity)3. Enter Play mode Expecte... Read more

0
votes
Fixed

[MacOS] Resizing Build window causes red background colour to appear

Metal

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Apr 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Download and open the project "Red Borders.zip"2. Open Build Settings (File > Build Settings)3. Make sure "... Read more

1
votes
Third Party Issue

[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...

Metal

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Mar 15, 2021

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Version/s: 2019.4, 2019.4.22f1

Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more

0
votes
Third Party Issue

[iOS] The result of Shader ceil differs between devices

Metal

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Dec 14, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.1.0a9, 2021.2

Reproduction steps:1. Download and open the attached "Issue2021" project2. Deploy and build the project to iOS3. Observe the device ... Read more

0
votes
Won't Fix

[macOS] "Metal: cannot write to unused constant buffer." error is thrown...

Metal

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Apr 05, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project's "case_1326869-Project.zip" Scene labeled "Test"2. In the Hierarchy, select the "Test... Read more