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0
votes
Fixed

[Mac][Metal] Red edges appear when dragging a resizable Player Window

Metal

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Dec 10, 2020

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Version/s: 2018.4, 2019.4, 2020.1.17f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Build the project (File->Build And Run)3. Try resizing the built Player Window by... Read more

0
votes
Fixed

Crash on MTLGetEnvCase<MTLErrorModeType> when opening a specific prpject

Metal

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Dec 08, 2023

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Version/s: 2021.3.16f1

Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The project opensActual result: The Editor crashes Rep... Read more

0
votes
Third Party Issue

[M1] Game view glitches when navigating in Play mode

Metal

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Sep 23, 2022

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Version/s: 2022.2.0b8, 2023.1.0a11

Reproduction steps: Open the user’s attached project Enter the Play mode Use the scroll wheel or move around with right mouse button... Read more

0
votes
In Progress

[iOS] The screen blinks when transitioning from custom to Unity splash s...

Metal

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Oct 24, 2025

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Version/s: 6000.0.60f1, 6000.1.17f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a2

Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more

0
votes
Fixed

[iOS] Static Batched meshes have increased in size

Metal

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Sep 27, 2024

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Version/s: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1

How to reproduce1. Open the attached Project "StaticBatchTest.zip"2. Build the Scene "CarScene" for iOS3. Open Instruments and selec... Read more

0
votes
Fixed

Flickering on iOS when MSAA and Depth Texture are enabled

Metal

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Aug 30, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

Steps to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS Expected outcome: No flickering o... Read more

0
votes
Fixed

[iOS] Too many texture parameters error is thrown when running on device...

Metal

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Sep 09, 2024

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Version/s: 2021.3.43f1, 2022.3.45f1

How to reproduce:1. Open the attached Project "MaxTextureBinds.zip"2. Build and Run the Scene "SampleScene" on iOS3. Observe the Xco... Read more

1
votes
Third Party Issue

[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...

Metal

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Mar 15, 2021

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Version/s: 2019.4, 2019.4.22f1

Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more

0
votes
Third Party Issue

[iOS] The result of Shader ceil differs between devices

Metal

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Dec 14, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.1.0a9, 2021.2

Reproduction steps:1. Download and open the attached "Issue2021" project2. Deploy and build the project to iOS3. Observe the device ... Read more

0
votes
Fixed

[macOS]Selecting a GameObject that uses a Standard shader produces a Met...

Metal

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Sep 21, 2018

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Version/s: 2018.3.0b4, 2019.1.0a2

How to reproduce:1. Create a new Unity project2. Create any GameObject that uses a Standard Shader (a Cube, for example)3. Check the... Read more

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