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0
votes
Fixed

[iOS] PVRTC RGBA 2bpp discards lowests 4 mips

Metal

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May 13, 2022

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Version/s: 2020.3, 2020.3.32f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open project "PVRTCBrokenDemo2.zip"2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choose... Read more

0
votes
Fixed

[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when P...

Metal

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Oct 07, 2021

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Version/s: 2021.2.0b15, 2022.1.0a12

Steps to reproduce:1. Create a new project2. Open Build Settings3. Open Player Settings4. Expand Other Settings in Player Settings w... Read more

0
votes
Duplicate

[Metal] Crash on Initialize() in BuffersMetal with larger texture size

Metal

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Jan 03, 2020

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Version/s: 2019.2, 2019.2.9f1

How to reproduce:1. Open the attached project on Unity 2019.22. Change the active platform to iOS3. Replace IMAGE_NAME and its meta ... Read more

0
votes
Duplicate

[Mac] Build using Metal API throws error and doesn't work with multiple ...

Metal

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May 14, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user-submitted project "Stop Motion Station.zip"2. Go to Player Settings and make sure that Metal is set ... Read more

0
votes
Fixed

Custom Shader is showing white color instead of Shader color on some iPads

Metal

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Dec 13, 2021

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Version/s: 2019.4.33f1, 2020.3, 2021.2, 2021.2.4f1

How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more

0
votes
Won't Fix

[iOS] Xcode and FrameTimingManager GPU Frame Time do not match

Metal

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Jun 17, 2020

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Version/s: 2019.3, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more

0
votes
Active

[iOS] Error “Execution of the command buffer was aborted due to an error...

Metal

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Jan 22, 2026

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Version/s: 6000.3.2f1

How to reproduce:1. Open the attached “IN-128227” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more

2
votes
Won't Fix

[OSX Metal] Particle System with mesh and URP Particle/Lit shader error

Metal

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Jun 07, 2022

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Version/s: 2022.2.0a13

OSX Metal only. Windows DX11 is fine. Steps:1. Open attached project (20220506_urop.zip)2. Open SampleScene3. Select the particle sy... Read more

0
votes
Fixed

[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...

Metal

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Aug 19, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

Fix:Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional ... Read more

0
votes
Fixed

[Profiling] Text in editor gets distorted when frames are selected using...

Metal

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Mar 27, 2020

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Version/s: 2020.1.0b4

When Up & Down arrow keys from Frame Debugger are selected then the text from the whole editor gets distorted, refer to the atta... Read more

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