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[iOS][Silicon] ColorMask render target 3 and above does not work correct...
Steps to reproduce:1. Open the attached “ColorMaskBug2” project2. Open the Assets/Scenes/SampleScene3. Observe the Game View Expecte... Read more
Graphics Compositor breaks Unity rendering when the "Output Camera" is c...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
Editor is non-responsive and flickers when multiple Water System instanc...
Reproduction steps:1. Open the attached “KWS Mac Bug“ project2. Open the “Assets/Demo“ Scene3. In the Hierarchy window, select the d... Read more
[macOS] Secondary display rendering incorrect target and flickering when...
How to reproduce:1. Open the “IN-99326_Unity6-URP” project2. Ensure secondary monitor is set as “Extended display” in OS Display set... Read more
[iOS] App freezes on launch when creating a Direct3D 11 Texture2D
How to reproduce:1. Open the attached “IN-122917“ project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ file in Xcode4. Build ... Read more
Built project stutters intermittently when Vsync is enabled
How to reproduce:1. Extract and open the attached “IN-105370.zip“ project2. Build and run the project3. Observe the Built project Ex... Read more
Alpha clipping calculation breaks when sampling both main light and addi...
Reproduction steps:1. Open the attached “IN-108880.zip” project2. Open the “SampleScene”3. Enter Play mode4. Scroll horizontally in ... Read more
Severe visual artifacts happen in the Editor when using GrassFlow packag...
How to reproduce:1. Extract and open the attached “IN-108666.zip” project2. In the project window, go to Assets → Scenes and open th... Read more
“Ignoring depth surface store action as it is memoryless” warnings throw...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler (Window > Ana... Read more
Editor colors appear darkened out when HDR Display Output is enabled
How to reproduce:1. Open the ‘BugRepro1.zip' project2. Open the Project Settings3. Enter Player settings inside the Project Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS