Search Issue Tracker
In Progress
Under Consideration for 6000.4.X
Fix In Review for 6000.0.X, 6000.3.X
Fixed in 6000.5.X
In Progress in 6000.5.X
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-129872
Regression
Yes
[iOS] "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously when using specific Project Settings and Anti-aliasing is enabled
How to reproduce:
1. Open the attached “IN-126359” project
2. Build for iOS
3. Open the “Unity-iPhone.xcodeproj“ in Xcode
4. Build to a device
5. Open the app
6. Observe the Xcode console
Actual result: "Execution of the command buffer was aborted due to an error during execution" error in the console is thrown constantly and screen is magenta or black (depending on the device)
Expected result: No errors are thrown and screen is white
Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a1, 6000.4.0b1, 6000.5.0a2
Not reproducible with: 6000.3.0a6
Reproducible on: macOS 26.1 (M1 Max)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00631 - iPhone 15 (MTP03QN/A), CPU: t8120, OS: 18.4.1
VLNQA00232 - iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
VLNQA00636 - iPad mini (A17 Pro) (MXN83KN/A), CPU: t8130, OS: 18.3.1
Not reproducible with devices:
VLNQA00655 - Samsung Galaxy A15 5G (SM-A156E), CPU: -, GPU: Mali-G57 MC2, OS: 15
Notes:
- Does not reproduce in the Editor
- With Anti-aliasing in Project Quality Setting set to 0, does not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
Add comment