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"SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed...
Reproduction steps:1. Open the attached “repro_IN-74679“ project2. Open the “/Assets/Scenes/SampleScene.unity“ Scene3. Check the mes... Read more
Tessellation has poor performance in URP when rendered using Metal
How to reproduce:1. Open the attached “IN-72831“ project2. Open the “bug_primitiveid” scene and enter Play mode3. Press the “Stats” ... Read more
Raw Image that uses a Material with a custom Shader is invisible in Canv...
Reproduction steps:1. Open the “IN-75441.zip” project2. Build and Run the project Expected results: A white rectangle fills the scre... Read more
Splash Screen Logos are not rendered when there is a GameObject with the...
How to reproduce:1. Open the “workbench-uitk” project2. Open the “SampleScene”3. In the Hierarchy, select “UIPanel” GameObject4. In ... Read more
[2D] Wireframe is not drawn on the top of the Textures when the "Shaded ...
How to reproduce:1. Open the "Dragon Crashers" sample project2. Open the "Scene_Prefabs_Lineup" scene3. In the Scene view, select th... Read more
[iOS] Player freezes with a warning "A new orientation transaction token...
How to reproduce:1. Open the “IN_79238” project2. In the Build Settings make sure the iOS platform is selected3. Press Build And Run... Read more
[iOS] Error “Execution of the command buffer was aborted due to an error...
How to reproduce:1. Open the “IN_79996” project2. Build the project on iOS device3. Observe the Console in the Xcode Expected result... Read more
[macOS][Intel] Red screen appears in Player while resizing from Window t...
Steps to reproduce: 1. Open the "TestProject.zip" on Intel Mac 2. Go to Edit > Project Settings > Player > Resolution and P... Read more
[URP][iOS] Screen flickers after the Splash screen on iOS devices
How to reproduce:1. Open the “IN_77348” project2. Build project on the device3. Observe the Player Expected result: Screen not flick... Read more
[iOS] Screen tint in the player when Screen Recording, Screen Mirroring ...
How to reproduce:1. Open the “IN_78685” project2. In the Project Settings make sure Color Space is set to Linear and Color Gamut is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS