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Crash or freeze when using the “Instantiate“ command for a high number o...
How to reproduce:1. Open the user’s attached “60fpsTest.zip” project2. Open the “EntryPoint” script and change “objectCount” to “123... Read more
Render Feature causing black screen only on some iOS devices
How to reproduce:1. Download and open the attached "FogErrorTest" project2. Build and deploy the project to iOS3. Observe the screen... Read more
Flickering on iOS when MSAA and Depth Texture are enabled
Steps to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS Expected outcome: No flickering o... Read more
[M1] Rendering artifacts when disabling and enabling the Light GameObject
Reproduction steps:1. Open the attached project2. Open the OutdoorsScene.unity Scene located in the Assets folder of the Project win... Read more
[iOS] UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limi...
How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the crash Actual result: "UnityGfx... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: Open the attached project Open the “/Assets/-MAIN Spherical planet.unity” Scene Observe the Scene View Expected ... Read more
Editor freezes when Scene view is opened and Metal Graphics API is used
How to reproduce:1. Open the “ATD-2024“ project2. Open the Game view3. Observe the Editor Expected result: The Editor is responsiveA... Read more
[Metal] Declaring a TexCoord Attribute as an int4 shows “Metal: Error cr...
How to reproduce:1. Open the user’s attached “MetalVertexAttributeErrorRepro.zip” project2. Observe the Console window Expected resu... Read more
[iOS] Colors are rendered as pink when using the “Lost Crypt” package “M...
How to reproduce:1. Build And Run the “Project.zip” project on an iOS device2. Observe the view Expected result: The colors are the ... Read more
[M1] Game view glitches when navigating in Play mode
Reproduction steps: Open the user’s attached project Enter the Play mode Use the scroll wheel or move around with right mouse button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS