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[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps:1. Create a new project2. Build for iOS3. Open the project generated in Xcode4. Deploy to "My Mac (Designed for i... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps:1. Open any project with Unity editor2. Switch the platform to iOS3. Go File -> Build Settings and start the b... Read more
[macOS] Game view moves to the Editor monitor on entering Play Mode when...
Steps to reproduce:1. Download and open the project "Test.zip"2. Move the Game view to a second monitor3. Open any browser/app on th... Read more
[Input System] Mouse position does not immediately lock to the center of...
How to reproduce:1. Open the attached project "MouseLockStateBug.zip"2. Open SampleScene3. Click Play4. Click on the Game View5. Mov... Read more
[MacOS] Multiple unsaved changes dialogs appear for the same window if w...
Steps to reproduce: 1. Open attached project2. Open window using Test > SaveChangesWindow3. Click 'Set Unsaved' button in SaveCha... Read more
[macOS] Project either crashes or gets corrupted when being renamed whil...
How to reproduce:1. Create a new project2. While the project is opening rename the project folder Expected result: Either renaming i... Read more
[MacOS] Editor crashes on _platform_strlen when running tests that use A...
How to reproduce:1. Extract the attached project ('BugReport.zip')2. Open the Terminal and run the following command: sudo "Unity pa... Read more
MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time--it works when installin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used