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[MacOS] Wrong Refresh Rate is returned on Mac with changeable Refresh Ra...
How to reproduce:1. Download and open project 'refreshRate.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Observe Console outpu... Read more
[macOS] Editor tabs get hidden and are immovable to multiple desktops wh...
How to reproduce:1. Create a new Unity project2. Undock one of the Editor tabs3. Make sure Unity is focused and Press F3 Expected re... Read more
Zooming Scene view with alt and right click is not cleared when releasin...
1. Create or open any Unity project2. Hold alt, then hold right click in Scene view and move the mouse around to zoom in or out3. Re... Read more
Some EditorPrefs properties are deleted when running and closing multipl...
How to reproduce:1. Download the user-attached reproduction archive(reproduction_603812)2. Edit 'run1.sh' and 'run2.sh' to fit your ... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more
[MacOS] Editor is leaking memory when Aura Camera component is attached ...
Reproduction steps:1. Open the attached project ("1229502.zip")2. Open "SampleScene"3. Press "Enable Aura Preview" in Scene View Exp... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce:1. Open attached "ZoomInBug.zip" project2. Open "Workshop set" prefab and zoom into it Expected result: Editor do... Read more
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce:1. Create a new folder and name it "ąčęėįšųūž"2. Create a new empty project in the folder3. Open the Console in the... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components