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[iOS][LaunchScreen] Alpha is not supported
Reproduction steps:1. Open the attached "Archive" project.2. Go to "Player settings > Splash Image > Launch Screen".3. Check t... Read more
[iOS] Auto-rotation doesn't work while broadcasting using ReplayKit
When using the iOS ReplayKit to broadcast video feed, auto-rotation doesn't work To repro:1: Open attached project2: Build for iOS3:... Read more
Project fails to build for iOS Platform when copying files to .plugin file
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
[iOS] Text input begins at the end of the text when the caret position i...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Write something in th... Read more
[iOS] iOS PlaybackEngine is not loaded when running in batch mode on Mac...
As a result, it's impossible to build for iOS from the console.The issue only appears on Mac Minis.Not reproducible with iMacs and M... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS 10 device.3. Make sure device is set to landscape perspe... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more
[Metal][BloomOptimized] "The shader ... is not supported on this platfor...
Reproduction steps:1. Open the attached "Archive" project.2. Make sure graphics API is set to Metal.3. Build and run"New Scene"t for... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps:1. Open the attached project.2. Make sure "Metal" graphics API is selected.3. Build and run it for iOS.4. Click "... Read more
[iOS] Screen.cutouts returns a null value
Reproduction steps:1. Download and open the attached "ScreenCutOutTest.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS