Search Issue Tracker

5
votes
Fixed

Standard Unity water (Water4) is broken on iOS 9

iOS

-

Jun 03, 2016

-

Version/s: 5.3.3f1

To reproduce:1. Build attached project to iOS2. Run it on a device with iOS 93. Notice that the sea doesn't look right (hard to desc... Read more

0
votes
Fixed

[WWW] Calling www.Dispose() causes a crash on iOS

iOS

-

Jun 06, 2016

-

Version/s: 5.3.5p2

Steps to reproduce:1) Open the attached project.2) Add scene 'Main.unity' to build.3) Build the project for iOS.4) Deploy the projec... Read more

0
votes
Fixed

Fill Percentage of "iPad Launch Screen" is used for iPhone when setting ...

iOS

-

Aug 22, 2023

-

Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a4

How to reproduce:1. Build the user’s attached “bugreport.zip” project for iOS2. Open the Xcode file3. Open “LaunchScreen-iPhone.stor... Read more

6
votes
Not Reproducible

[iOS] App crashes with IL2CPP initialization failed error when launching...

iOS

-

Jul 16, 2019

-

Version/s: 2019.1.0a10, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "size-test.zip"2. Open "myscene.unity" scene3. In the top menu bar press Build > Build iOS ... Read more

1
votes
Won't Fix

[Metal] Rendering of the content is partially lost when MSAA is enabled

iOS

-

Sep 28, 2017

-

Version/s: 5.6.1f1

To reproduce:1. Open attached project2. Build it for iOS and make sure that "main" scene is selected in build settings3. Run built p... Read more

0
votes
Fixed

[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 ...

iOS

-

Oct 27, 2016

-

Version/s: 5.6.0a1

Reproduction steps:1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build for iOS and open the Xcode proj... Read more

2
votes
Fixed

[iOS] 'Build & Run' opens project with Xcode beta instead of the default...

iOS

-

Jul 19, 2016

-

Version/s: 5.3.6f1

NOTE: For this to reproduce you'll need two different Xcode versions installed (in my case, Xcode 7.3.1 and Xcode 8 Beta) Steps to r... Read more

1
votes
Fixed

[iOS] App hangs if OnApplicationPause() is called before another OnAppli...

iOS

-

Jun 13, 2016

-

Version/s: 5.3.4p6

Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) On the iOS device, have some kind of an app, which c... Read more

3
votes
Fixed

[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...

iOS

-

Jun 13, 2016

-

Version/s: 5.3.5p3

Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip)2. Make sure graphics API for iOS is set to Metal3. Bui... Read more

0
votes
Fixed

[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...

iOS

-

May 03, 2016

-

Version/s: 5.3.3f1

Reproduction steps:1. Create new Project2. Open PlayerSettings3. Set Bundle Identifier to something with two dots [com.hello..world]... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.