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[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps: 1. Download and open the attached "Skinned Mesh Bug.zip" project 2. Build and deploy the project to iOS 3. Obser... Read more
[iOS] Caret is getting placed in the middle of a text when typing quickl...
How to reproduce: 1. Open project "bug-ios-inputfield-caret.zip" 2. Go to the Build Settings, select iOS, and deploy the app to the ... Read more
Videoplayer paused and can't start again after get back from background ...
Reproduction steps: 1. unzip and open the attached "MovieTest.zip" 2. build & run the project for iOS 3. push the home button 4. run... Read more
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
[iOS] Mobile Input field is not visible after focusing on Input Field wh...
Reproduction steps: 1. Open the attached "Input.zip" project 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”