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[iOS] Apps ignore UISupportedInterfaceOrientations when it is set in Inf...
Reproduction steps:1. Open the attached project "bug-xcode-supported-orientations.zip"2. Build and Run the project on an iOS device3... Read more
[iOS] GameController.framework is included in an empty project when Inpu...
How to reproduce:1. Open the attached project ("1403153_2019436f1.zip")2. Build the Xcode project and open it3. Note that the "Gamec... Read more
[iOS] View becomes stretched when a native alert is active and device is...
How to reproduce:1. Open the attached project ("1404433_repro.zip")2. Build the Xcode project ("Context Screen Sample" Scene)3. Add ... Read more
[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
[iOS] Caret is getting placed in the middle of a text when typing quickl...
How to reproduce:1. Open project "bug-ios-inputfield-caret.zip"2. Go to the Build Settings, select iOS, and deploy the app to the de... Read more
Videoplayer paused and can't start again after get back from background ...
Reproduction steps:1. unzip and open the attached "MovieTest.zip"2. build & run the project for iOS3. push the home button4. run... Read more
Shift is pressed in the keyboard when TextMeshPro Input Field Content Ty...
How to reproduce:1. Open the attached project "PasswordTestProject.zip"2. Go to the Build Settings (File>Build Settings) select i... Read more
[iOS] Application freezes on iOS 15 when activating Siri
How to reproduce:1. Open the attached project ("FModVideoDemo.zip")2. Build And Run on an iOS 15 device3. Activate Siri and dismiss ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS