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[iOS] Mobile Input field is not visible after focusing on Input Field wh...
Reproduction steps: 1. Open the attached "Input.zip" project 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS. 2. Click 'Authenticate' button to... Read more
Nearly empty project takes 50+mb installed on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. On the device go to the menu Settings -> General -> Usage 4. ... Read more
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the console two values are printed: one is the i... Read more
[iOS][Metal] Unable to fully render Render Textures with Anti-aliasing o...
To reproduce: 1. Open attached project "RenderTexture_MSAA_IssueSTRIPED.zip" 2. Open "SampleScene.unity" scene 3. Build for iOS 4. D... Read more
[iOS] The Native plugin generated texture is black in OpenGLES Developme...
To reproduce: 1. Download attached project "OpenGL Native texture.zip" and open in Unity 2. Open "Scene" scene 3. Ensure that OpenG... Read more
[iOS] When "Hide status bar" is enabled in Xcode settings safeArea is ca...
To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device Expected result: s... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that, as the camera pans forward and back, the shadows d... Read more
Editor crashes when trying to play a scene with iOS device connected to ...
Steps to reproduce: 1. Open attached project 2. Connect an iOS device through USB 3. Go to Edit/Project Settings/Editor and change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
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