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0
votes
Fixed

[iOS] LogCallback has a type of LogType.Error on unhandled exception

iOS

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Jul 14, 2016

-

Version/s: 5.3.5p8

Steps to reproduce: 1. Open attached project 2. Build the 'test' scene for iOS 3. Open Xcode project and add a breakpoint in Test2:... Read more

0
votes
Fixed

High CPU usage while downloading assetbundles

iOS

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Dec 18, 2015

-

Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS 3. Press LoadBundle button 4. Look at CPU usage Regression from: 5.3.0f1 Read more

1
votes
Not Reproducible

[Atomics] Device freezes in an apparent loop after running project for a...

iOS

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Sep 19, 2015

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Version/s: 5.2.0p1

How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Play the game for a while - The game freezes, but Xcode does... Read more

0
votes
Fixed

[iOS] Signing info gets broken when appeding a project which doesen't us...

iOS

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Sep 19, 2016

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Version/s: 5.5.0b2

Basically this is by design, but it might make sense to consider this case: 1. Build any project. 2. Disabled automatic signing and... Read more

0
votes
Won't Fix

[iOS] App goes to background when transferred to Instruments

iOS

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Jul 16, 2015

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Version/s: 4.6.7p1

To Reproduce: 1. Build and deploy app. 2. Open memory/debug section & click transfer to instruments 3. Click Record when Instrume... Read more

4
votes
Fixed

Vuforia 4.2.3 doesn't work on iOS 8

iOS

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Jun 16, 2015

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Version/s: 4.5.5p3

To reproduce: 1) Download and open project 2) In test.scene set the App License Key of ARCamera to one you can get from https://dev... Read more

1
votes
Won't Fix

[iOS] .xcworkspace isn't generated for iOS projects using Firebase plugin

iOS

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May 18, 2017

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Version/s: 5.6.0f3

When generating iOS builds headlessly, pods are not installed in the build folder when Firebase plugin is used. Steps to reproduce:... Read more

0
votes
Fixed

Function with return type 'const char *' of Native rendering plug-in cra...

iOS

-

Feb 24, 2016

-

Version/s: 5.3.2p4

How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Build to iOS and run - Note that the build crashes before ... Read more

0
votes
Fixed

[iOS] Incorrect screen resolution returned when launch screen is set to ...

iOS

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Oct 29, 2018

-

Version/s: 2017.4.13f1

If the iPhone Launch Screen is set to 'None' in the Player Settings when the application is built and run on an iPhone XS Max the Po... Read more

6
votes
Fixed

[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on

iOS

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Jul 21, 2015

-

Version/s: 5.1.2f1

1. Open attached project 2. Build to iOS 3. On device screen will be black 4. In quality settings "High Quality" preset disable Anti... Read more

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