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[WebRequest][iOS] UnityWebRequest.isError is 'false' when there is no ac...
1. Open attached project 2. Either turn on airplane mode on device or on any scene add incorrect link in webrequest(url) 3. Build to... Read more
[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...
To reproduce: 1. Download attached project “AudioTest_20183f2.zip" and open in Unity 2. Open “SampleScene” scene 3. Make sure that ... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps: 1. Open the project in "manual-certificate-bug.zip" and build for iOS 2. Deploy to an iOS device and inspect the... Read more
[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...
1. Open attached project 2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs 3... Read more
Cubemaps get noticeable seams when built for iOS
See the following screenshot for an example: http://i.imgur.com/4rtAGUA.jpg It gets seams not only on the cubed skybox but also on ... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project 2. Open scene WebCamTest.unity 3. Build to iOS and run - The app crashes with this erro... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that, as the camera pans forward and back, the shadows d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow