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WWW.text and WWW.error properties have inconsistent values in editor and...
Steps to reproduce: 1. Open attached project (wwwTest.zip) 2. Play the 'Test' scene in the editor 3. Click the button, notice the u... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
Cubemaps get noticeable seams when built for iOS
See the following screenshot for an example: http://i.imgur.com/4rtAGUA.jpg It gets seams not only on the cubed skybox but also on ... Read more
[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip". 2. Notice the linker errors when compiling in xCode. 3. Add, G... Read more
[iOS] The application freezes when AuthenticationSession is called
How to reproduce: 1. Open the user-supplied project "iOS AuthenticationServices bug.zip" 2. Build it for iOS and deploy it on a devi... Read more
[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and ... Read more
[iOS] View becomes stretched when a native alert is active and device is...
How to reproduce: 1. Open the attached project ("1404433_repro.zip") 2. Build the Xcode project ("Context Screen Sample" Scene) 3. A... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[iOS] Storyboard shows in a landscape mode for a second even though Devi...
To reproduce: 1. Open attached project "1190428.zip" 2. Build for iOS 3. Open the Xcode project and make sure that Device Orientatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used