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[iOS] “Application.lowMemory” callback is not invoked on iOS devices whe...
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Open the app and wait for some time (30-60s)3. Obse... Read more
[iPad] Keyboard doesn’t show up after pressing the “hide keyboard” butto...
How to reproduce:1. Build And Run the user’s attached “.zip” project on an iPad2. Press on the “MultiLines” Text Field3. Press the “... Read more
uGUI load spikes on iOS devices when using multiple canvases
How to reproduce:1. Open the user’s attached “2022.2_urp_test.zip” project2. Go to Build Settings and enable “Development Build” and... Read more
[iOS] iPhone 14 devices crash when Portrait Upside Down orientation is f...
Steps to reproduce: Open the attached project Build & run the project on any of the iPhone 14 devices Change to landscape orient... Read more
[iOS] Forcing orientations at runtime doesn't work on iPad devices when ...
Steps to reproduce: Open attached project Switch to iOS Open Player Settings/Resolution and Presentation tab Disable Requires Fullsc... Read more
[iOS] Splash Screen memory allocation does not get freed when splash tex...
How to reproduce:1. Open the user’s attached “Memory test.zip” project2. Go to the Build Settings, enable “Development Build” then b... Read more
PlayerSettings.asset displays incorrect appleEnableAutomaticSigning value
How to reproduce:1. Create a new project2. Go to "Edit" > "Project Settings..."3. Navigate to the "Player" > "iOS" tab6. Check... Read more
“Thread 1: Deallocation of non-allocated memory” error appears when buil...
How to reproduce:1. Build the user’s attached “ExportXcode.zip” project2. In the Xcode project go to Product > Schemes > Edit ... Read more
”BuildCanBeAppended” for iOS returns “Unsupported” when used on Windows
How to reproduce:1. Open the user’s attached “Test iOS.zip” project2. Press Menu > Build > Build and observe the Console windo... Read more
[iOS] Screen.safeArea returns incorrect values with Xcode 14.1
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the Xcode console Expecte... Read more
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