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Fixed

Fixed in 2021.3.24f1, 2022.2.13f1, 2023.1.0b15, 2023.2.0a6

Votes

0

Found in

2020.3.44f1

2021.3.16f1

2022.2.3f1

2023.1.0a26

2023.2.0a1

Issue ID

UUM-22790

Regression

No

[iOS] Splash Screen memory allocation does not get freed when splash texture is unloaded

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How to reproduce:
1. Open the user’s attached “Memory test.zip” project
2. Go to the Build Settings, enable “Development Build” then build for iOS
3. In the Xcode project open the ”Allocations” app (Applications > Xcode > Contents > Applications > Instruments)
4. Deploy the project to a device and in the “Allocations” window attach your device then select built project as a process
5. When an app gets installed immediately start allocation
6. Observe memory usage of “VM: ImageIO_PNG_Data” in the statistics tab

Expected result: “VM: ImageIO_PNG_Data” is freed after the Splash Screen sequence concludes
Actual result: “VM: ImageIO_PNG_Data” is 8 MiB

Reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.3f1, 2023.1.0a26

Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS

Note: In 2020.2.44f1 editor memory of “VM: ImageIO_PNG_Data” is 16 MiB

  1. Resolution Note (fix version 2023.2.0a6):

    Fixed in: 2023.2.0a6

  2. Resolution Note (fix version 2023.1.0b15):

    Fixed in: 2023.1.0b15

  3. Resolution Note (fix version 2022.2.13f1):

    Fixed in: 2022.2.13f1

  4. Resolution Note (fix version 2021.3.24f1):

    Fixed in: 2021.3.24f1

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