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InputSystem.EnhancedTouch is not being registered
Reproduction steps:1. Download and open the attached "BeatGear.zip"2. Build and deploy the project to iOS3. In the application, pres... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps:1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage"2. Import the asset package into... Read more
Alt-Tabbing out of build leaves the Alt key pressed on return
Reproduction steps:1. Open the attached project ("AltTab.zip")2. Build and Run3. Alt-Tab out and back to the build Expected result: ... Read more
"Input system method not implemented" exception when using D-Pad control...
Reproduction steps:1. Download and open the attached "My project.zip (38.7 KB) " project2. Open the "SampleScene" scene3. Enter "Pla... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce:1. Open the user's attached project2. Open scene PATH*/Start3. Go to Window -> Analysis -> Profiler4. Enable ... Read more
Input lag on macOS 12.3.1 when the native touchpad input system is used
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open