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Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7.
My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7. Repro Steps: 1. Use a bamboo wacom tablet, ensure latest... Read more
The automatic script upgrade does not convert Screen.lockCursor and Scre...
Steps to reproduce:1. Open the attached project with Unity 52. Observe that the script updater doesn't update the following:Screen.l... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...
Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happenedOn Windows, the scroll on a touchpad (two finger dra... Read more
Project-wide Actions are removed when a GameObject with a UI Document co...
How to reproduce:1. Open the attached “IN-133084“ project2. Open the “SCENE” scene3. Open the Input Debug window (Window > Analys... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected- go to Apple > Sys... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps:1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views2) Attach ... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
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- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation