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Errors thrown due to EditorWindow.OnFocus do not generate a stacktrace w...
How to reproduce:1. Open attached project "case1263320.zip"2. In menu bar open Tools -> My Editor Window3. Clear console errors4.... Read more
Custom Editor window closes when using Object Picker
Custom Editor window closes when using Object Picker and the object field doesn't change after selecting a different object. How to ... Read more
The first Object selected dictates what Flags will be set when editing m...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
EditorUtility DisplayProgressBar only shows up for one frame and then it...
How to reproduce:1. Open attached project "DisplayProgressBar.zip" and scene "SampleScene"2. Enter Play mode3. Observe the new progr... Read more
ImGUI text corruption
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SEMenu" Scene3. Enter the PlayMode4. Select "Solo/Personal ser... Read more
SelectableLabel does not receive hover cursor when used in IMGUIContainer
How to reproduce:1. Open attached project "case1265714.zip"2. Open Tools/My Window3. Click once into the green area4. Move the mouse... Read more
NullReferenceException is thrown when using EditorStyles.wordWrappedLabe...
How to reproduce:1. Open the project "WordWrappedLabel.zip"2. Go to Window -> My Window and dock it somewhere3. In the Project wi... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select the "Cube" Game Object4. In... Read more
Handles DrawSolidRectangleWithOutline is not frustum culled and is appea...
How to reproduce:1. Open attached project "HandleTest.zip" and scene "SampleScene"2. In Scene view, fly and bypass the object with t... Read more
First List in a FoldoutHeaderGroup errors
Reproduction steps:1. Open the attached "FoldoutHeaderGroup.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS