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Selecting a Color property and changing its color modifies the following...
How to reproduce: 1. Open the attached 'project-1238762.zip' project and load 'EasyMode' scene 2. In the Hierarchy window select 'Ob... Read more
[SRP] Errors on selecting Color gradient in Lens Flare(SRP) Asset
Assertion failed on expression: 'didInsert' error is encountered on clicking 'Color Gradient' Field after Enabling 'Multiple Element... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce: 1. Open attached project 2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
GUILayout.TextField overloads that have maxLength parameter cause NullRe...
To reproduce: 1. Open the project, attached by the tester (GUILayoutTextFieldBug.zip) 2. Go to Test -> Testing 3. Observe the conso... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip) 2. Open "test" scene 3. Select a, b and c game obje... Read more
[Editor] Selectable region of 'EditorGUI.Popup' overrides additional Edi...
Steps to reproduce: 1) Download attached project 'EditorGUI_Popup.zip' and open in Unity 2) In the top-level toolbar, click on Exam... Read more
Rect position is not allowed to be bigger than the view area when using ...
Reproduction Steps: 1. Import attached project. 2. In Menu, select "Bug" -> "Reproduce". 3. In the Bug tab, hold Ctrl and use the mo... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce: 1. Open the "SampleScene" scene in the attached "imguibug.zip" project 2. Change the UI scaling to 125% in Prefere... Read more
[IMGUI] Text from Cycles dropdown under Particle Effect window is clippi...
"Infinite" text gets clipped under Cycles dropdown of Bursts from Emission property of Particle Effect window, Refer attached screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'