Search Issue Tracker
EditorUtility.SaveFilePanel does not return a virtualized path
How to reproduce:1. Open the attached project ("PathRepr.zip")2. Load "Sample Scene"3. Enter Play mode4. Save the asset5. Notice the... Read more
Multi-selected object LocalizedString values are overwritten when CanEdi...
Reproduction steps:1. Open the attached "Localization Multiple Objects Test.zip" project2. In the Project window, go to the "SampleO... Read more
[MacOS] Editor does't show unsaved changes pop up if editor is closed us...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Try to clos... Read more
[IMGUI] Error stack-trace information not highlighted and selected using...
While selecting any error 'Stack-Trace' in console with mouse left click, Unable to select stack trace in the console. refer attache... Read more
The number's precision doesn't change according to the size of the text ...
How to reproduce it:1. Open the user's attached project ("New_Unity_Project.zip")2. Select 'GameObject' in the Hierarchy window3. Tr... Read more
Rich Text formatting is not working in the Console window when there are...
How to reproduce:1. Open the user's attached project "Playground.zip"2. Enter Play Mode3. Open the Console window Expected results: ... Read more
[MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
[UI] MinMaxSlider disappears when enable/disable "Whole Numbers" checkbo...
On enabling/disabling the "Whole Numbers" checkbox for UI Slider MinMaxSlider gets disappears Refer to the attached video Steps to r... Read more
ListView tooltip position is incorrect when hovering on list item
Reproduction steps:1. Open the user's attached project2. Select Assets > "test"3. In Inspector hover on the list until the toolti... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS