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Tabbing through controls jumps back to "active" checkbox for the game ob...
Steps to reproduce : - import the project attached- select the Main Camera- in the inspector select the first Enabled property- pres... Read more
Rich text markup disappears from input field when editing
1) What happened Rich text markup disappears from input field when editing the text of a Text Mesh. Instead it's applied to the text... Read more
OSX Color Picker doesn't retain size and configuration
To reproduce:a) If not already enabled, enable Preferences->General->OS X Color Picker.b) Click on a color variable somewhere;... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2)UnityEngine.GUIUtility:EndGUI(Int... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more
UnityGUI Mouseover/Hover no longer working when a Window is shown
Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002"- click play- click next 4 times until you see a the Pop... Read more
RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...
Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project- hit pl... Read more
Foldout behavior is inconsistent between components and EditorGUI.Foldout
Steps to reproduce:1. Create a project which has Editor script from http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.... Read more
GUI.Color setting reset between GUI calls
Steps to reproduce : - import the project attached in Unity 4.3- open the scene Big10_KeyboardScene- open the script Big10_OnScreenK... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used