Search Issue Tracker
Slider OnValueChanged event is not called when changing value from the I...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. In the Game view, adj... Read more
Project Settings search field appears to have focus when window opened, ...
How to reproduce:1. Create a new project2. Open Project Settings (Edit > Project Settings...)3. Enter any letter Expected result:... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
Array list disappears when project setting window is moved or resized
Reproduction steps:1. Open the user's attached project2. Open Project Settings > Graphics3. Move the Project Settings window to t... Read more
ReorderableList elements don't keep "isExpanded" property state when cha...
How to reproduce:1. Open project "2022.1 Beta Project.zip"2. Open "ReoderableListBug" Scene (Assets>ReordableListBug>Reoderabl... Read more
Using GUILayout.Window() leads to memory leak
How to reproduce:1. Open the users’ attached “Test2020.zip” project2. Open Test > Window Test window3. In the opened window click... Read more
[Mac] Right-Clicking while dragging a reorderable array can open menus a...
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > Resources > "Test Array In Array"3. In the ... Read more
GUIContent.none not hiding label when using in EditorGUILayout.PropertyF...
Reproduction steps:1. Open the attached project "LayerMaskInspectorBug"2. Open BugRepro/SampleScene3. Click on "LayerMask" GameObjec... Read more
Crash when changing values of configurable joints properties
Reproduction steps:1. Open user-submitted project2. Drag "CapGuy" GameObject from Assets -> Shooter -> Prefabs to Scene3. Expa... Read more
EditorWindow fails to open when the cause of NullReferenceException in C...
How to reproduce:1. Open the attached project ("1366567_repro.zip")2. Open the "ExampleWindow.cs" script3. Uncomment lines 36, 37 an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value