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XsdDataContractExporter throws NotImplementedException when running a UW...
How to reproduce:1. Open the attached project "XsdDataContractRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4.... Read more
[IL2CPP] Application hangs when Assembly.GetName() is called from multip...
How to reproduce:1. Open the attached “AssemblyGetNameRepro.zip” project2. Build and run the Player with Android as the selected pla... Read more
[Mobile][IL2CPP] “UnitySynchronizationContext.ExecuteTasks” calls take l...
Reproduction steps:1. Open the user’s attached “Camera.zip“ project2. Build and Run for Android with “Development Build“ and “Autoco... Read more
Getting the current process name returns Null when building with IL2CPP
How to reproduce:1. Open user-attached project “2022.2 Beta Project”2. Build the project with the IL2CPP Scripting Backend3. Observe... Read more
Treeview is infinitely populating items when using IL2CPP build
Reproduction steps: Open the attached project (“TreeviewBug.zip“) Press File>Build And Run Expected results: The list is populate... Read more
stackalloc int[0] returns incorrect result when the project is built wit...
How to reproduce:1. Open user-attached project “TestStackalloc”2. Click Build And Run3. Observe the Console Expected result: The log... Read more
[Web] Project doesn't build when a version file is included
When a VERSION file with a version number in it is added to the root directory of a project, and then built to WebGL, the build brea... Read more
[Mobile] Crash with signal 11 when quitting and relaunching the applicat...
Reproduction steps:1. Open the attached Unity project from Google Drive (link in the edit)2. Go to File > Build Settings and swit... Read more
[IL2CPP] Build is unsuccessful when using function comparison
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is successfulActual result: Bui... Read more
MonoPInvokeCallback attribute on a generic method with "Optimize for cod...
Discussed in slack {}thread{}: The issue is that the MonoPInvokeCallback attribute is on a generic method and with "Optimize for cod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles