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Won't Fix

Votes

0

Found in

2019.4.0f2

Issue ID

UUM-5906

Regression

No

[Mobile] Crash with signal 11 when quitting and relaunching the application on a device

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Reproduction steps:
1. Open the attached Unity project from Google Drive (link in the edit)
2. Go to File > Build Settings and switch to Android Platform and build the .apk file
3. Open Android Studio, in the main menu select "Profile or Debug APK" and open the built .apk file
4. When the file will open, press the "Run" button in Android Studio to deploy the game on an Android device
5. Go back to the Editor, navigate to Assets > Scripts > isometric > _base_item folder, and open CustomerSpawnerScript.cs script using Visual Studio
6. In Visual Studio, attach a managed debugger to the app running on the device
7. Place a breakpoint in CustomerSpawnerScript.cs script in the SpawnNextCustomer method (e.g on line 275)
8. Play through the game's tutorial until the breakpoint
9. When the breakpoint is hit, go back to the Android Studio and press the "Stop" button
10. Press the "Run" button in Android Studio and observe the crash on a device

Expected result: The application does not crash
Actual result: The application crashes

Reproducible with: 2019.4.37f1
Could not test with: 2020.3.31f1, 2021.2.17f1, 2022.2.0a8 (Project breaks, pink textures, parameter errors are thrown when trying to build the project after upgrade: "BuildFailedException: Errors with parameter data validation or generation.", script errors), 2022.1.0b13 (Project crashes)

First Stacktrace lines of Development Build:
#00 pc 0000000007e4d6cc /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libil2cpp.so (BuildId: 6f7cfc6ffbc6e050a3ccacb02b8a5ce2da73a98e)
#01 pc 0000000007e4d414 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libil2cpp.so (BuildId: 6f7cfc6ffbc6e050a3ccacb02b8a5ce2da73a98e)
#02 pc 0000000007e4d2a8 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libil2cpp.so (BuildId: 6f7cfc6ffbc6e050a3ccacb02b8a5ce2da73a98e)
#03 pc 0000000007e4dac8 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libil2cpp.so (BuildId: 6f7cfc6ffbc6e050a3ccacb02b8a5ce2da73a98e)
#04 pc 000000000056017c /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libunity.so (MarkDependencies(GarbageCollectorThreadState&, unsigned int)+620) (BuildId: cdd040607c370082058e1070a6040bcf6d005328)
#05 pc 000000000055f3c4 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libunity.so (GarbageCollectSharedAssets(bool, bool)+784) (BuildId: cdd040607c370082058e1070a6040bcf6d005328)
#06 pc 0000000000577728 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libunity.so (UnloadUnusedAssetsOperation::IntegrateMainThread()+16) (BuildId: cdd040607c370082058e1070a6040bcf6d005328)
#07 pc 0000000000576ac4 /data/app/com.episodeinteractive.chef-_ejU79W0KoJ50r5FtKH3OQ==/lib/arm64/libunity.so (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)+276) (BuildId: cdd040607c370082058e1070a6040bcf6d005328)

Reproduces with these devices:
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), OS: 9.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
(User’s info) Galaxy Tab S7 - Android 11.0
(User’s info) OnePlus 6T - Android 10.0
(User’s info) Pixel 5 - Android 12.0
(User’s info) iPhone XS - iOS 15.0
(User’s info) iPad Pro - iOS 14.4.2
(User’s info) iPhone 13 Mini - iOS 15.0.2
(User’s info) iPhone SE 2020 - iOS14.7

Not reproducible with these devices:
VLNQA00410 - Galaxy Z Fold3 5G (SM-F926U), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00263 - Google Pixel 3 (Pixel 3), OS: 12.0.0, CPU: Snapdragon 845, GPU: Adreno 630
VLNQA00147 - Razer Phone (Cheryl), OS: 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), OS: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
iPhone 12 Pro (iOS 14.2.1)
iPhone 13 Pro (iOS 15.0.0)
iPhone 6S (iOS 13.3.1)

  1. Resolution Note:

    There are no fixes planned for this Bug

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