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[Android][IL2CPP] Android crashes with signal 11 (SIGSEGV), code 1 (SEGV...
Reproduction steps: 1. Open the attached user's Unity project "2021CreateDelegateCrash.zip" 2. Open the "TheCrashScene.unity" Scene ... Read more
[Android][IL2CPP] DateTime.Now property prints incorrect year when using...
Reproduction steps: 1. Open the attached Unity project "DateIssue.zip" 2. Go to File > Build Settings 3. Build and Run the app on an... Read more
[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...
Reproduction steps: 1. Open the attached project "MirrorExample.zip" 2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.uni... Read more
Ternary operation with implicit type conversion from byte returns incorr...
How to reproduce: 1. Open the attached project "Webglconvertion.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe the r... Read more
System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...
Reproduction steps: 1. Open project "TestProject.zip" 2. Open the Build Settings window in File > Build Settings 3. Set Platform to ... Read more
Windows Standalone Player build exits with non-zero code when scripting ...
Reproduction steps: 1. Open project "shutdown-test.zip" 2. Open Build Settings window in File > Build Settings 3. Change platform to... Read more
"Exception: Unity.IL2CPP.Building.BuilderFailedException" error during B...
How to reproduce: 1. Open the attached project "VungleTest.zip" 2. Open File>Build Settings... 3. Build the project Expected result... Read more
Crash when validating assets using custom script while "Use incremental ...
Reproduction steps: 1. Open the user's attached project 2. Make sure that 'Project Settings -> Player -> Use Incremental GC' is enab... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Configuration 3. Set Scripti... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce: 1. Open the attached “SystemDrawingBug.zip” project 2. Build with IL2CPP Scripting Backend Expected result: Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window