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-e: First invocation for serialisation of object (Protobuf-net) causes exception, subsequent calls are passing -repro: --compile an... Read more
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib. 2. Build wit... Read more
To reproduce: 1) Download and open project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4) Tap any... Read more
To Reproduce: 1. Build the attached project for ARM64. 2. Click the button to call _testing function from testing.mm. 3. Observe th... Read more
Unity Editor with the IL2CPP scripting backend generates an invalid code when the project has a script performing a typecast from un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.CopyTexture does not work with Texture2DArray when "Texture Quality" is not "Full Res"
- Unity Download Assistant uses the last install path
- Keycodes Less and Greater are not being registered when using GetKeyDown
- [UI Builder] Editing uXML file externally opens the ui Builder
- [DXC/DX12] No way to enable SM 6.6 features results in compiler error when e.g. using 64-bit atomics in a shader