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[IL2CPP] Unity Editor fails to build when auto-generating a C# array of ...
To reproduce: 1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity2. Open "SampleScene" scene3. Press File ... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project2. In scene "TestScene" on "TestObject" change IP to your computers IP3. Build to iOS with IL2CPP4. Launch via... Read more
[IL2CPP] link.xml files not recognized inside packages
Steps to reproduce:1. Open user attached project2. Play the scene and observe the "The types are |LinksTest| and |LinksTesta|" outpu... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps:1. Open the attached "Stripped" project.2. Go to "Tools > Build Tests" in the menu bar.3. Open and run the "mo... Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce:1. Open the attached "SrpTest.zip" project2. In Build settings, make sure that Script Debugging is enabled3. Set ta... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project2. Build to iOS with IL2CPP3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp file... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce:1. Download attached project2. Build "Main" scene for Standalone3. Open build project Expected results: No except... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build- Launch in Xcode (tested with 6.4) with default settings (Debug configuration)- Observe EXC_BAD_ACCESS (may requ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning