Search Issue Tracker

6
votes
Postponed

[IL2CPP] Static constructors cause unnecessary wait time, s_Il2CppMethod...

IL2CPP

-

Nov 05, 2019

-

Version/s: 2018.4, 2019.1.14f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "" and scene "" 2. Select IL2CPP scripting backend (Project settings -> Other Settings -... Read more

0
votes
Fixed

[IL2CPP] Application crashes when accessing structure property by delegate

IL2CPP

-

Oct 14, 2019

-

Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

To reproduce: 1. Open attached project 2. Make sure backend is set to IL2CPP 3. Build and run the project 4. Press the "ClickMe" but... Read more

0
votes
By Design

[IL2CPP] Build fails on x86 with C++ source code native plugins

IL2CPP

-

Oct 28, 2019

-

Version/s: 2018.4, 2018.4.10f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more

0
votes
Fixed

Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...

IL2CPP

-

Nov 12, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more

0
votes
Duplicate

[IL2CPP] converting double to uint32 results in wrong value

IL2CPP

-

Nov 14, 2019

-

Version/s: 2018.4, 2018.4.12f1, 2020.1

How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more

0
votes
Fixed

[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...

IL2CPP

-

Nov 14, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce: 1. Download attached project 2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClien... Read more

0
votes
Fixed

[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...

IL2CPP

-

Nov 15, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b11, 2020.1

To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Backend is set to IL2CPP 3. Build and Run Excepted res... Read more

0
votes
Fixed

[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build wh...

IL2CPP

-

Nov 20, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.12f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Open the attached project ("1199942.zip") 2. Build and run the project (File -> Build Settings... -> Build An... Read more

0
votes
Won't Fix

Unhandled Exception is thrown when building with IL2CPP for Android when...

IL2CPP

-

Nov 18, 2019

-

Version/s: 2019.2, 2019.3, 2019.3.0b11

Steps to reproduce: 1. Open user's attached project "Testing.zip" 2. Try building it on Android Platform 3. Notice the errors in the... Read more

0
votes
Fixed

[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3

IL2CPP

-

Nov 26, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.13f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor 2. Open Scene "SampleScene" 3. Enter Play... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.