Search Issue Tracker
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Build to iOS and run - Note that the second formula on the ... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "game" scene on a device with x86 Instruction set ... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps: 1. Open the attached project 2. Build and run the project with IL2CPP on Android device 3. App crashes on startu... Read more
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip) - Make sure that the Strip Engine Code option in the ... Read more
IL2CPP generates lots of "Il2CppGenericComDefinitions.cpp" files when pr...
How to reproduce: 1. Open the attached project "MRTK-CCWs.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4. Build the... Read more
[IL2CPP] Generic extension methods on nullable collections throw NullRef...
When using the IL2CPP scripting backend, calling a generic extension method with a nullable collection throws NullReferenceException... Read more
[IL2CPP] MarshalDirectiveException; marshaling of delegates as fields of...
Issue with marshaling of delegates as fields of a struct when using IL2CPP - As noted by the user, there are no issues when using th... Read more
[IL2CPP] transform.GetType().GetProperties does not return some of the p...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. 3) Run on a devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed