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[IL2CPP] UnityLinker.exe error is thrown when building a Player with Vuf...
To reproduce: 1. Open Unity and create a New Project 2. Via Package Manager add Vuforia 3. In Player Settings check "Vuforia Augmen... Read more
Managed Code Stripping results in "TypeLoadException: VTable setup of ty...
Reproduction steps: 1. Open "vtable-stripping-error.zip" project and "SampleScene" scene 2. Enter Play mode 3. Notice no errors 4. ... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce: 1. Download 1115412_repro.zip project 2. Switch platform to UWP and build project 3. Open Visual Studios soluti... Read more
[IL2CPP] Build fails due to "((int[])null)[0] = 1;" expression
Steps to reproduce: 1. Download 1115145_repro.zip 2. Build project for a standalone platform with IL2CPP backend Expected results: ... Read more
IL2CPP generated code calls "try-catch-finally" incorrectly creating wro...
Steps to reproduce: 1. Open 'trycatchfinal' project 2. Build for Android with IL2CPP 3. Inspect the logcat Expected result: Finally... Read more
WebGL crash inside GC
How to reproduce: 1. Open the attached "UnityTest.zip" 2. Build and run the project on WebGL 3. Copy 'content' folder from UnityTest... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps: 1. Open the attached project 2. Go to Edit -> Project Settings -> Player 3. Set "Scripting Backend" to IL2CPP 4.... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
[iOS][IL2CPP] An Error is thrown for type UnityEngine.UI.GridLayoutGroup...
To reproduce: 1. Download attached project “myVegasProject.zip" and open in Unity 2. Change Platform to iOS 3. Right click on Proje... Read more
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Actual results: Player crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library