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[Android] DLL fails to directly modify the corresponding class content i...
Steps to reproduce:1. Open attached project2. Select scripting backend as IL2CPP in PlayerSettings3. Build for Android-Cubes in the ... Read more
[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...
Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more
An unsigned integer is not compared with an integer correctly in player ...
How to reproduce:1. Open the “IN-91777_repro“ project2. Select File → Build and Run3. Observe the Player Expected result: The text o... Read more
IL2CPP Building for Android gets stuck when LeapMotion is used
How to reproduce it:1. Open the user's attached project "Live2DViewerEX Android Overlay Test.zip"2. Go to the Project Settings ->... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more
[Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invo...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure IL2CPP is selected as the Scripting Backend at (menu: Edit &... Read more
[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...
How to reproduce:1. Open the attached project ("case_1188408-TestFileBrowser.zip")2. Open the repro scene ("SampleScene")3. Enter Pl... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more
[UWP] When running the app SufficientExecutionStack() method is not impl...
Steps to reproduce:1. Open the attached project(MobileApps.zip)2. Switch platform to Windows Store3. Build for WSA Universal (il2cpp... Read more
Building "ManagedStripping" fails when a script uses a custom package
Reproduction steps:1. Open the attched “BugRepro” project2. In Project Settings (Edit > Project Settings…) Player tab, set the Sc... Read more
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