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To Reproduce: 1. Deploy the attached project with il2cpp/mono 2. Observe that it takes more than 200ms for the WWW request to be co... Read more
Generator expressions in Boo scripts return invalid enumerators. See the following snippet: g = i for i in (1, 2, 3) for i in g: De... Read more
To Reproduce: 1. Build the attached project with IL2CPP and .NET 2.0 subset. 2. Observe that the build fails with an error (see com... Read more
-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader. Firefox... Read more
IL2CPP produces invalid code when using the bracket operator () on fixed arrays or pointers. Example 1: unsafe struct FixedArray ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'
- Asset path and filename is missing when warning about self-intersecting polygon is thrown