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[IL2CPP] Nesting finally block is proceeded incorrectly when a task is c...
Reproduction steps: 1. Open the attached project "FilanllyTest.zip" 2. Switch the platform to Android 3. Make sure the scripting bac... Read more
[IL2CPP][Mobile] Not all MethodInfo.Invoke functions are called when And...
Reproduction steps: 1. Open the attached user's project "ReflectionBug.zip" 2. Build and run on a device 3. Open the application and... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build Settings... -> Build and... Read more
When building the project with IL2CPP Scripting Backend the generated ha...
How to reproduce: 1. Create a new project 2. Navigate to Edit > Project Settings > Player 3. Set Scripting Backend to IL2CPP 4. Got ... Read more
[IL2CPP][Android] MarshalDirectiveException error when using Microsoft o...
Reproduction steps: 1. Open the attached project "ONNXRuntimeBug.zip" 2. Go to Player Settings and set the "Scripting Backend" to "I... Read more
Build fails when building for iOS using IL2CPP and Realm Unity SDK
Reproduction steps: 1. Download and open the attached "IL2CPP_Repro.zip" project 2. Build for iOS 3. Observe the console window Exp... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more
GetGUID causes a method exception when built on UWP after upgrading to U...
Reproduction steps: 1. Open project "TestGuid.zip" 2. Open Build Settings window from File > Build Settings window 3. Build and Run ... Read more
MissingMethodException in Player.log when calling Type.GUID in IL2CPP Build
Reproduction steps: 1. Open the user's attached project ("GuidTest.zip") 2. Build and Run the project 3. Open Player.log Expected r... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the "UI Interaction" Scene in the attached project "VR.zip" 2. Go to File > Build Settings 3. Add "UI In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised