Search Issue Tracker
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Make sure Target Architecture is s... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce:1. Set Windows display language to Turkish2. Sign out of Windows and sign in again3. Create a new Unity project4. I... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project2. Build to iOS with Il2CPP3. Building via XCode fails with "Expected member name or ; after declaration spe... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Set scripting backend to IL2CPP and architecture to 'arm64'4. Build f... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project2. Build to iOS with IL2CPP3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp file... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce:1. Open attached project "il2cpp-android-crash-2019.zip"2. Make sure ILL2CPP is installed and enabled (Project Sett... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce:1. Download attached project file and open "Scene" Scene2. Switch platform to UWP and change scripting backend to i... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled