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"ArgumentException: Cannot set currency to an empty or null string" erro...
To reproduce:1. Open users attached project "BlockPuzzleMagic.zip"2. Open "MainScene.unity" scene3. Press the shop button on the bot... Read more
[Android] Build fails with Error "A failure occurred while executing com...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...
When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more
"Read more" link in the "In-App Purchasing" settings window is displayed...
Steps to reproduce: Create a project Go to "Edit" -> Project Settings" -> In-App Purchasing" Observe the help box section Actu... Read more
IAPButton replaces the product ID value when editing multiple objects si...
Reproduction steps:1. Open the user’s attached project (“IAP Button Issue.zip“)2. In Hierarchy select “IAP Button 1” GameObject unde... Read more
[UWP][.NET] Building solution in Visual Studio fails on AssemblyConverte...
How to reproduce:1. Open the attached project that contains Unity IAP 1.20.12. In Build Settings, make sure that Target Platform is ... Read more
[MacOS][IL2CPP] Standalone build fails on MacOS with scripting backend s...
Reproduction steps: 1. Create a New Project2. Import Unity IAP3. Switch to "IL2CPP" Scripting Backend4. Build for MacOS Expected Res... Read more
Missing IAP namespace when building with BuildPipeline
When building with a build script executing the BuildPipeline.BuildPlayer method, there are errors for missing IAP namespaces. Norma... Read more
[Apple] Valid receipt fails local validation using CrossPlatformValidator
Valid receipt fails local validation using CrossPlatformValidator Read more
IAP Catalog window payouts dropdown does not open when clicked on the pa...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the In-App Purchasing package Create a new IA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS