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[HDRP][Performance] Expensive Culling for Non-Rendered Shadow Cascades
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Assets/OutdoorsScene.unity “scene3. Enter Play Mode4. Ope... Read more
Game view has black artifacts when entering the Play Mode in the specifi...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “REPROSCENE” scene3. Enter the Play Mode4. Observe the Game v... Read more
Volumetric Fog reprojection causes NaNs after some time
When reprojection is enabled, some NaNs start to appear in the volumetric buffer, it thens spreads through the reprojection buffer. ... Read more
The Game view flickers on Play Mode when using Reflection Probe and HDR ...
How to reproduce:1. Make sure that your display is using HDR2. Open the “HDR_bug“ project3. Open the “test“ scene4. Enter Play Mode ... Read more
[HDRP] Water is leaking uniforms
Steps to reproduce: 1. Create a Shader Graph with the property "Foam Smoothness" and set the reference to _FoamSmoothness Actual res... Read more
UI element is not displayed when Canvas Render Mode is set to Screen Spa...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene.unity” Scene3. Select “Canvas” GameObjec... Read more
Shader Graph with a Baked GI node flickers when Probe Volumes and TAA ar...
How to reproduce:1. Open the user-attached project “Bug Report”2. Open the “SampleScene” scene3. Make sure the TAA is enabled on the... Read more
[HDRP] Two passes called Begin/End Profile in different locations warnin...
Steps to reproduce: 1. Open a HDRP project 2. Go to Window>Analysis>Render Graph Viewer 3. Observe the console Actual results:... Read more
Render Scale affects UI and Lens flares
Steps to reproduce: 1. Open attached repro project 2. Load the Scene 3. Look at the game view Actual results: !image-2024-03-13-14-1... Read more
APV: "Invalid AABB result" error is thrown when "Display Probes"or “Debu...
Reproduction steps:1. Open the “ReproProject“ project2. Open “Assets/Scenes/SampleScene” scene3. Open the Rendering Debugger window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS