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0
votes
Fixed

Static Lighting Volumetric Clouds checkbox is not disabled but also unse...

HD RP

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Oct 19, 2023

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.2.0b14, 2023.3.0a11

Steps to reproduce:1. Open any HDRP project2. Go to Window>Rendering>Lighting3. Go to the Environment tab4. Remove the Environ... Read more

0
votes
Fixed

"ArgumentOutOfRangeException: Specified argument was out of the range of...

HD RP

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Oct 25, 2023

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Version/s: 2021.3.31f1, 2022.3.12f1, 2023.1.18f1

How to reproduce:1. Open the attached project "LightInspectorBug.zip"2. Select both "Directional Light" and "Point Light" in the Hie... Read more

0
votes
Won't Fix

Render Graph Viewer layouting does not properly conform to window size

HD RP

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Oct 27, 2023

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Version/s: 2021.3.31f1, 2022.3.12f1, 2023.2.0b15, 2023.3.0a12

Steps to reproduce: Open any HDRP project Go to Window>Analysis>Render Graph Viewer Scale the window in various ways (make it ... Read more

1
votes
Won't Fix

[HDRP] Setting quality setting to custom through code should be less pai...

HD RP

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May 23, 2023

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Version/s: 2021.3.25f1, 2022.2.20f1, 2023.1, 2023.2.0a15, 2023.3.0a3

[https://forum.unity.com/threads/cant-see-changes-on-depthoffield.1437040/]"Bug" comes from this forum post and the idea would be to... Read more

0
votes
Fixed

Errors are thrown when picking VolumetricFog as Fullscreen Debug Mode

HD RP

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Nov 23, 2023

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Version/s: 2023.2.0a18, 2023.3.0a15

Steps to reproduce:1. Open any HDRP project2. Go to the Rendering Debugger (Window>Analysis>Rendering Debugger)3. Go to the Li... Read more

0
votes
Fixed

[HDRP] Console errors when selecting an object that has a child object c...

HD RP

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Nov 13, 2023

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Version/s: 2022.3.13f1, 2023.2.0b16, 2023.3.0a11

Steps to reproduce: 1. Create an empty Game Object2. Create an empty child Game Object under the object from step 13. Add a Reflecti... Read more

0
votes
Won't Fix

[HDRP] Occlusion Only Reflection Normalization label cut off in Project ...

HD RP

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Nov 15, 2023

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Version/s: 2023.2.0b12

Steps to reproduce:1. Go to Edit>Project Settings2. Go to HDRP Global Settings under Graphics3. Scroll down to the bottom of the ... Read more

0
votes
Fixed

Light intensity is clamped to a visible sphere volume with HDRP path tracer

HD RP

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Nov 17, 2023

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Version/s: 2023.3.0a3, 2023.3.0a4, 2023.3.0a5, 2023.3.0a6, 2023.3.0a7, 2023.3.0a8, 2023.3.0a9, 2023.3.0a10, 2023.3.0a11, 2023.3.0a12, 2023.3.0a13, 2023.3.0a14, 2023.3.0a15, 2023.3.0a16, 6000.0.0b11

With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more

0
votes
Fixed

Objects cast inverted shadows when using Path Tracing on a transparent m...

HD RP

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14

Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more

4
votes
Fixed

HDRP Shader Graph uses the wrong time value for interpolators when Trans...

HD RP

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Nov 20, 2023

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Version/s: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14

How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more

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