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ArgumentNullException and other errors are thrown when attempting to ope...
How to reproduce:1. Open the “IN-50641_repro.zip“ project2. Search “Island“ in the Project tab and open the “Island“ Scene3. Increas... Read more
'The type or namespace name 'X' does not exist in the namespace 'Y' ' er...
How to reproduce:1. Open a new 3D Sample Scene (HDRP) project2. Close the project3. In the project directory, navigate to the Librar... Read more
Baked Light has the wrong color temperature when it has the certain Worl...
How to reproduce:1. Open the user-attached project “Incorrect Color Temperature“2. Open the “scene_test_bake” Scene3. In the “Lighti... Read more
Render Scale affects UI and Lens flares
Steps to reproduce: 1. Open attached repro project 2. Load the Scene 3. Look at the game view Actual results: !image-2024-03-13-14-1... Read more
[HDRP] Two passes called Begin/End Profile in different locations warnin...
Steps to reproduce: 1. Open a HDRP project 2. Go to Window>Analysis>Render Graph Viewer 3. Observe the console Actual results:... Read more
[HDRP] Asset Settings Helper have settings that don't highlight
Repro: Create a new HDRP project. Go to Package Manager > High Definition RP > Samples and import Water Samples. Open one of t... Read more
[HDRP] Incorrect behavior of Dual SSS lobe with Area Light
The Dual SSS lobe for Lit Material works correctly with punctual light but exhibit a strange behavior with area light. It looks like... Read more
[HDRP] Missing cookie area light support for water
Area light with cookie aren't supported on water currently. Read more
Extra shadows appear in HDRP when Shadows Update Mode is set to On Deman...
How to reproduce:1. Open the “IN-52384_HDRP-repro.zip“2. Open the “OutdoorsScene“3. Enter Play mode Expected result: No extra shadow... Read more
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are inco...
Steps to reproduce: Open an empty URP project on the Editor In the Project view, go to Packages/Universal RP/Shaders/Debug Open eith... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS