Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b12, 2023.3.0a6
Votes
1
Found in
2021.3.29f1
2022.3.8f1
2023.1.9f1
2023.2.0b5
2023.3.0a1
Issue ID
UUM-46848
Regression
Yes
Baked Light has the wrong color temperature when it has the certain World Rotation values or PhysicallyBasedSky is selected
How to reproduce:
1. Open the user-attached project “Incorrect Color Temperature“
2. Open the “scene_test_bake” Scene
3. In the “Lighting” tab click “Generate Lighting”
4. Observe the generated Light
Expected result: All Lights has the same color temperature
Actual result: Some of the Lights has the wrong color temperature
Reproducible with: 2021.3.27f1, 2021.3.29f1, 2022.3.0f1, 2022.3.8f1, 2023.1.0b18, 2023.1.9f1, 2023.2.0a16, 2023.2.0b5
Not reproducible: 2021.3.26f1, 2022.2.21f1, 2023.1.0b17, 2023.2.0a15
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment