Search Issue Tracker
Physically based sky affects fog when it shouldnt
Repro: 1) Open the attached project with Unity 2023.3.0a14 or newer (I also tried trunk a16) 2) Rebake lighting. Its not related to ... Read more
[HDRP] Asset Settings Helper have settings that don't highlight
Repro: Create a new HDRP project. Go to Package Manager > High Definition RP > Samples and import Water Samples. Open one of t... Read more
[HDRP] Water system throws errors when decal is off in HDRP asset and Dy...
Repro steps :- Open attached project- Open scene called "OutdoorsScene"- Select current HDRP asset and make sure disabling / enablin... Read more
[HDRP] "Failed to find Packages" errors thrown when creating project wit...
How to reproduce:1. Create a new project using 3D Sample Scene (HDRP)2. Observe the Console window Expected result: No errors in the... Read more
CommandBuffer warnings appear in the Console window when creating a new ...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Observe the warnings in the Console window Expected re... Read more
Shader Graph Custom Velocity does not apply when setting custom velocity...
Reproduction steps:1. Open the “IN-14867_CustomVelocity“ project2. Open the “OutdoorsScene“ scene3. Enter the Play mode4. Observe th... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce:1. Open the attached project “FogJitterFinale“2. Open the Scene “Test“ (Assets)3. Place the Scene and Game view win... Read more
Shader Graph doesn't produce correctly coloured material when using "Ray...
How to Reproduce:1. Open the attached user project2. Open “New Shader Graph“ Shader Graph (Assets/New Shader Graph)3. Inspect the “S... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
HDRP Custom Color Buffer documentation is missing
How to reproduce:1. Open any project with Shader Graph and HDRP added2. Create a ShaderGraph3. Create a Custom Color Buffer node4. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS