Search Issue Tracker
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
[HDRP] Errors thrown when entering playmode with enabled Compositor
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor) Steps to reproduce: 1) Open atta... Read more
DecalMeshForwardEmissive and DecalProjectorForwardEmissive are re-enable...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/M_Decal.mat” with a text editor3. Open script file “Assets/Edi... Read more
[HDRP][Water] `Annotation not found` logged when selecting object with W...
Steps to reproduce: Open a new HDRP project Enable Water in Project Settings>Quality>HDRP>Rendering>Water Enable Water i... Read more
HDRP Decals in deferred rendering are visible when Forward-only shaders ...
Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more
Clouds are jittering when enabling Volumetric Clouds in the HDRP project
How to reproduce:1. Open the user’s attached “1491939-CloudsJitter.zip” project2. Enter the “OutdoorsScene“ Scene (Assets > Outdo... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
To reproduce: Open Unity Hub and create project with the "3D Sample Scene (HDRP)" Template; When the project is opened switch to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS