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[HDRP] [XRSDK] Camera does not respect near/far clipping plane settings
How to reproduce: 1. Open attached project ("Repro-1212234.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the Main Cam... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps : - Open attached project - Open scene called "Dynamic Upscaling Issue" - Select the camera and make sur DRS and DLSS a... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce: 1. Open attached project "TestProject.zip" 2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder 3. Pre... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce: 1. Open the attached project “FogJitterFinale“ 2. Open the Scene “Test“ (Assets) 3. Place the Scene and Game vi... Read more
Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps: 1. Open the user's attached "PlasticBug.zip" project 2. Make sure you enabled the "Manual Checkout for Unity Ass... Read more
[HDRP] [DXR] Shadowmatte doesn't support RT shadows
Version tested: 2022.2.0a15 (trunk) + 14.0.3 HDRP from PackMan Steps to repro: 1) Open attached project 2) Make sure to set the sh... Read more
[HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touch...
Im not certain if its a problem with the debug mode or the touchup volume itself. Repro: 1) Open Spotlight Tunnel project apv branc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders