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[HDRP] [XRSDK] Camera does not respect near/far clipping plane settings
How to reproduce: 1. Open attached project ("Repro-1212234.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the Main Cam... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps : - Open attached project - Open scene called "Dynamic Upscaling Issue" - Select the camera and make sur DRS and DLSS a... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce: 1. Open attached project "TestProject.zip" 2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder 3. Pre... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce: 1. Open the attached project “FogJitterFinale“ 2. Open the Scene “Test“ (Assets) 3. Place the Scene and Game vi... Read more
Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps: 1. Open the user's attached "PlasticBug.zip" project 2. Make sure you enabled the "Manual Checkout for Unity Ass... Read more
[HDRP] [DXR] Shadowmatte doesn't support RT shadows
Version tested: 2022.2.0a15 (trunk) + 14.0.3 HDRP from PackMan Steps to repro: 1) Open attached project 2) Make sure to set the sh... Read more
[HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touch...
Im not certain if its a problem with the debug mode or the touchup volume itself. Repro: 1) Open Spotlight Tunnel project apv branc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic