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0
votes
Not Reproducible

[MacOS] Editor crashes on RenderTexture::GetSRGBReadWrite() const when r...

Graphics - LowLevel

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May 06, 2021

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Version/s: 2021.2.0a15

How to reproduce: 1. Extract the attached project ('a.zip') 2. Open the Terminal and run the following command: "Unity path" -batchm... Read more

0
votes
Fixed

DrawMeshInstancedIndirect does not render all meshes after re-focusing t...

Graphics - LowLevel

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May 13, 2021

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Version/s: 2019.4, 2019.4.9f1, 2020.1

How to reproduce: 1. Open the attached project named "Case_1335967" 2. Open the PouchRenderTest Scene 3. Enter Play mode 4. Observe ... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more

0
votes
By Design

The Number of Verts Rendered in a Scene changes when changing Editor Ver...

Graphics - LowLevel

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Jun 05, 2021

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Version/s: 2019.4.19f1, 2020.3, 2020.3.11f1, 2021.1, 2021.2.0a15, 2022.1

Reproduction steps: 1. Open user attached Project 2. Open Performance scene 3. Make sure GameView aspect is set to 1920x1080 4. Pres... Read more

2
votes
Won't Fix

Only the first submesh is drawn when using DrawMeshInstancedIndirect method

Graphics - LowLevel

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Jul 12, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more

0
votes
Fixed

SRPBatcher not increasing CBuffer size when material shader is changed

Graphics - LowLevel

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Jul 26, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more

0
votes
Fixed

[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing

Graphics - LowLevel

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Jul 08, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b1, 2022.1

How to reproduce: 1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project 2. Open the "PathTracingText... Read more

0
votes
Duplicate

Editor crashes when selecting objects in the Scene View

Graphics - LowLevel

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Aug 27, 2021

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Version/s: 2021.2.0a21, 2021.2.0b9, 2022.1

Reproduction steps: 1. Open the attached project "PSCrash.zip" 2. Open the "SampleScene" Scene 3. Select the "transform" Game Object... Read more

0
votes
Fixed

Rendering using HDR Output with GraphicsSettings HDR disabled caused inc...

Graphics - LowLevel

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Sep 07, 2021

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Version/s:

GraphicsSettings HDR support is enabled by default on most platforms (except mobile). If it is disabled but HDR output (PlayerSettin... Read more

0
votes
Fixed

Compute Buffer errors in the Player.log when building project with Verte...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2020.2.0b2, 2020.3, 2020.3.17f1, 2021.1, 2021.1.0a1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more

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