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1
votes
Fixed

[VFX] SRP Batcher issues with VFX Shadow-casters

Graphics - LowLevel

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Dec 03, 2020

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Version/s: 2019.4.16f1, 2021.1.0a5

SRP Batcher affects VFX shadows. Repro steps: 1. Import the attached package in a VFX-enabled project (HDRP or URP) 2. Observe the ... Read more

0
votes
Fixed

VSync Count setting in Quality Settings of a Project has no Tooltip

Graphics - LowLevel

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Dec 02, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a8

How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Quality 3. Hover on VSync Count setting with mouse... Read more

0
votes
By Design

Mesh is drawn in the Inspector preview window when drawing with Graphics...

Graphics - LowLevel

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Dec 28, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1

Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more

0
votes
Fixed

First Material data is used for Shadowmap rendering when using multiple ...

Graphics - LowLevel

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Jan 08, 2021

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Version/s: 2019.4.16f1, 2020.1.7f1, 2020.1.17f1, 2020.2.2f1, 2021.1, 2021.2

First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. Thi... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more

0
votes
Won't Fix

Crash on CustomRenderTextureManager::RecreateResources when "unity_built...

Graphics - LowLevel

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more

0
votes
By Design

vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.3.0a4, 2019.4, 2020.1.14f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more

0
votes
Fixed

Incorrect preview when picking color with the pipette

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2

Reproduction steps: 1. Open the user's attached project and "Waiting Room" scene 2. Select the "Button" game object in the hierarchy... Read more

0
votes
By Design

BatchRendererGroup doesn't render GameObjects with URP Materials when SR...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.1.17f1, 2020.2.0a8

How to reproduce: 1. Open the user's attached "BatchTest.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expe... Read more

0
votes
By Design

Texture is drawn inconsistently when rendering Mesh to a RenderTexture a...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached "case_1307699.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe t... Read more

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