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[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing
How to reproduce: 1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project 2. Open the "PathTracingText... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more
The Number of Verts Rendered in a Scene changes when changing Editor Ver...
Reproduction steps: 1. Open user attached Project 2. Open Performance scene 3. Make sure GameView aspect is set to 1920x1080 4. Pres... Read more
Meshes are not drawn by Graphics.DrawMeshInstancedIndirect after refocus...
How to reproduce: 1. Open the suer's attached project and PouchRenderTest scene (search for the scene in the Project search box) 2. ... Read more
DrawMeshInstancedIndirect does not render all meshes after re-focusing t...
How to reproduce: 1. Open the attached project named "Case_1335967" 2. Open the PouchRenderTest Scene 3. Enter Play mode 4. Observe ... Read more
[MacOS] Editor crashes on RenderTexture::GetSRGBReadWrite() const when r...
How to reproduce: 1. Extract the attached project ('a.zip') 2. Open the Terminal and run the following command: "Unity path" -batchm... Read more
Crash on CustomRenderTextureManager::RecreateResources when "unity_built...
How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more
Game View Stats Saved by Batching is always 0 when using SRPBatcher
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Enable the Stats Pane on the Game View Window... Read more
[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...
It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more
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