Search Issue Tracker

0
votes
Fixed

[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing

Graphics - LowLevel

-

Jul 08, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b1, 2022.1

How to reproduce: 1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project 2. Open the "PathTracingText... Read more

0
votes
Fixed

SRPBatcher not increasing CBuffer size when material shader is changed

Graphics - LowLevel

-

Jul 26, 2021

-

Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more

2
votes
Won't Fix

Only the first submesh is drawn when using DrawMeshInstancedIndirect method

Graphics - LowLevel

-

Jul 12, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more

0
votes
By Design

The Number of Verts Rendered in a Scene changes when changing Editor Ver...

Graphics - LowLevel

-

Jun 05, 2021

-

Version/s: 2019.4.19f1, 2020.3, 2020.3.11f1, 2021.1, 2021.2.0a15, 2022.1

Reproduction steps: 1. Open user attached Project 2. Open Performance scene 3. Make sure GameView aspect is set to 1920x1080 4. Pres... Read more

0
votes
Fixed

Meshes are not drawn by Graphics.DrawMeshInstancedIndirect after refocus...

Graphics - LowLevel

-

May 12, 2021

-

Version/s: 2019.4, 2019.4.9f1, 2020.1

How to reproduce: 1. Open the suer's attached project and PouchRenderTest scene (search for the scene in the Project search box) 2. ... Read more

0
votes
Fixed

DrawMeshInstancedIndirect does not render all meshes after re-focusing t...

Graphics - LowLevel

-

May 13, 2021

-

Version/s: 2019.4, 2019.4.9f1, 2020.1

How to reproduce: 1. Open the attached project named "Case_1335967" 2. Open the PouchRenderTest Scene 3. Enter Play mode 4. Observe ... Read more

0
votes
Not Reproducible

[MacOS] Editor crashes on RenderTexture::GetSRGBReadWrite() const when r...

Graphics - LowLevel

-

May 06, 2021

-

Version/s: 2021.2.0a15

How to reproduce: 1. Extract the attached project ('a.zip') 2. Open the Terminal and run the following command: "Unity path" -batchm... Read more

0
votes
Won't Fix

Crash on CustomRenderTextureManager::RecreateResources when "unity_built...

Graphics - LowLevel

-

Apr 12, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more

1
votes
Fixed

Game View Stats Saved by Batching is always 0 when using SRPBatcher

Graphics - LowLevel

-

Apr 15, 2021

-

Version/s: 2020.1.1f1, 2020.2.0a20, 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Enable the Stats Pane on the Game View Window... Read more

0
votes
Fixed

[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...

Graphics - LowLevel

-

Mar 22, 2021

-

Version/s:

It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.