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Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more
Crash at D3D11CreateDevice when launching Unity with a GPU which has old...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Procedural materials looks different in Substance Designer and in Unity
The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "Sub... Read more
GL.Clear ignores current Render Target
Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more
Regression: Changing color for Renderer.material from script doesn't wor...
Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code"GetComponent<Rende... Read more
Font Size on a Import Settings doesn't resize text when the font Charact...
To reproduce: 1. Download attached project "896661.zip" and open it in Unity2. Open "Title" scene3. Select "Game" view4. In Project ... Read more
Using PackTextures padding invokes artifacts
To reproduce: 1. Open Unity2. Open attached project3. Open "test" scene Expected result: In "Scene" window you will see shapes and a... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps:1. Open the attached project.2. Open the "asdf" scene.3. Play the scene.4. Open Frame Debugger (Window > Frame... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more
Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS