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Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...
Reproduction steps: 1. Open project attached (or any other). Expected result: project will be opened. Actual result: Unity crashes.... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
GL.Clear ignores current Render Target
Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps: 1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2). 2. Play the "Level-Culminat... Read more
Procedural materials looks different in Substance Designer and in Unity
The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "S... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used