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Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...
Reproduction steps: 1. Open project attached (or any other). Expected result: project will be opened. Actual result: Unity crashes.... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
GL.Clear ignores current Render Target
Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps: 1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2). 2. Play the "Level-Culminat... Read more
Procedural materials looks different in Substance Designer and in Unity
The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "S... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more
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