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0
votes
Fixed

Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...

Graphics - General

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Feb 24, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open project attached (or any other). Expected result: project will be opened. Actual result: Unity crashes.... Read more

4
votes
Not Reproducible

[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent

Graphics - General

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Aug 12, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more

2
votes
Fixed

Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

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Apr 08, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more

0
votes
Not Reproducible

[Graphics][Standalone] Textures don't render on standalone builds in the...

Graphics - General

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Jul 03, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2). 2. Play the "Level-Culminat... Read more

1
votes
Won't Fix

Procedural materials looks different in Substance Designer and in Unity

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "S... Read more

0
votes
Fixed

[5.6] Light color alpha does not pass into the shaders

Graphics - General

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Mar 15, 2017

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Version/s: 5.6.0f1

The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more

0
votes
Fixed

DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...

Graphics - General

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Mar 20, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more

0
votes
By Design

Objects sharing a material are not being batched when Graphics Jobs are ...

Graphics - General

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Aug 10, 2017

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Version/s: 5.6.2p3

Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more

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