Search Issue Tracker
0
votes
Fixed
An error is thrown in the Console Window when copying a Compressed Textu...
How to reproduce: 1. Open the attached project "case_1249421-Project.zip" 2. In the Editor's top toolbar, go to BugReport > Crash ed... Read more
0
votes
Fixed
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps: 1. Open the project attached by the user 2. Open "chillroom broken" 3. Click "Generate Lighting" in the Lighting... Read more
0
votes
Fixed
'The texture wasn't created with the UAV usage flag set' error is throw...
How to reproduce: 1. Open the attached 'project-1231790.zip' project 2. Load the 'Main Scene' scene 3. In the Hierarchy window selec... Read more
1
votes
Fixed
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP